Struct LightingUniforms
#[repr(C)]pub struct LightingUniforms {
pub directional_lights: [DirectionalLightUniform; 4],
pub point_lights: [PointLightUniform; 16],
pub spot_lights: [SpotLightUniform; 8],
pub num_directional_lights: u32,
pub num_point_lights: u32,
pub num_spot_lights: u32,
pub _padding: u32,
}Expand description
The structure of the global lighting uniform buffer.
Fields§
§directional_lights: [DirectionalLightUniform; 4]Array of directional light uniforms.
point_lights: [PointLightUniform; 16]Array of point light uniforms.
spot_lights: [SpotLightUniform; 8]Array of spot light uniforms.
num_directional_lights: u32Number of active directional lights.
num_point_lights: u32Number of active point lights.
num_spot_lights: u32Number of active spot lights.
_padding: u32Padding for 16-byte alignment.
Trait Implementations§
§impl Clone for LightingUniforms
impl Clone for LightingUniforms
§fn clone(&self) -> LightingUniforms
fn clone(&self) -> LightingUniforms
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for LightingUniforms
impl Debug for LightingUniforms
§impl PartialEq for LightingUniforms
impl PartialEq for LightingUniforms
§fn eq(&self, other: &LightingUniforms) -> bool
fn eq(&self, other: &LightingUniforms) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for LightingUniforms
impl Pod for LightingUniforms
impl StructuralPartialEq for LightingUniforms
Auto Trait Implementations§
impl Freeze for LightingUniforms
impl RefUnwindSafe for LightingUniforms
impl Send for LightingUniforms
impl Sync for LightingUniforms
impl Unpin for LightingUniforms
impl UnsafeUnpin for LightingUniforms
impl UnwindSafe for LightingUniforms
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