Struct PointLightUniform
#[repr(C)]pub struct PointLightUniform {
pub position: [f32; 4],
pub color: LinearRgba,
pub shadow_params: [f32; 4],
}Expand description
Data for a single point light, formatted for GPU consumption.
Fields§
§position: [f32; 4]Position (xyz) and Range (w).
color: LinearRgbaColor (rgb) and Intensity (a).
shadow_params: [f32; 4]Shadow parameters: x = shadow_map_index (-1 if no shadow), y = shadow_bias, z = shadow_normal_bias, w = padding.
Trait Implementations§
§impl Clone for PointLightUniform
impl Clone for PointLightUniform
§fn clone(&self) -> PointLightUniform
fn clone(&self) -> PointLightUniform
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for PointLightUniform
impl Debug for PointLightUniform
§impl PartialEq for PointLightUniform
impl PartialEq for PointLightUniform
§fn eq(&self, other: &PointLightUniform) -> bool
fn eq(&self, other: &PointLightUniform) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for PointLightUniform
impl Pod for PointLightUniform
impl StructuralPartialEq for PointLightUniform
Auto Trait Implementations§
impl Freeze for PointLightUniform
impl RefUnwindSafe for PointLightUniform
impl Send for PointLightUniform
impl Sync for PointLightUniform
impl Unpin for PointLightUniform
impl UnsafeUnpin for PointLightUniform
impl UnwindSafe for PointLightUniform
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