Struct SpotLightUniform
#[repr(C)]pub struct SpotLightUniform {
pub position: [f32; 4],
pub direction: [f32; 4],
pub color: LinearRgba,
pub params: [f32; 4],
pub shadow_view_proj: [[f32; 4]; 4],
pub shadow_params: [f32; 4],
}Expand description
Data for a single spot light, formatted for GPU consumption.
Fields§
§position: [f32; 4]Position (xyz) and Range (w).
direction: [f32; 4]Direction (xyz) and Inner Cone Cosine (w).
color: LinearRgbaColor (rgb) and Intensity (a).
params: [f32; 4]Outer Cone Cosine (x) and Padding (yzw).
shadow_view_proj: [[f32; 4]; 4]View-projection matrix for the shadow map.
shadow_params: [f32; 4]Shadow parameters: x = shadow_map_index, y = shadow_bias, z = shadow_normal_bias, w = padding.
Trait Implementations§
§impl Clone for SpotLightUniform
impl Clone for SpotLightUniform
§fn clone(&self) -> SpotLightUniform
fn clone(&self) -> SpotLightUniform
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for SpotLightUniform
impl Debug for SpotLightUniform
§impl PartialEq for SpotLightUniform
impl PartialEq for SpotLightUniform
§fn eq(&self, other: &SpotLightUniform) -> bool
fn eq(&self, other: &SpotLightUniform) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for SpotLightUniform
impl Pod for SpotLightUniform
impl StructuralPartialEq for SpotLightUniform
Auto Trait Implementations§
impl Freeze for SpotLightUniform
impl RefUnwindSafe for SpotLightUniform
impl Send for SpotLightUniform
impl Sync for SpotLightUniform
impl Unpin for SpotLightUniform
impl UnsafeUnpin for SpotLightUniform
impl UnwindSafe for SpotLightUniform
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