KinematicCharacterController

Struct KinematicCharacterController 

Source
pub struct KinematicCharacterController {
    pub desired_translation: Vec3,
    pub offset: f32,
    pub max_slope_climb_angle: f32,
    pub min_slope_slide_angle: f32,
    pub autostep_height: f32,
    pub autostep_min_width: f32,
    pub autostep_enabled: bool,
    pub is_grounded: bool,
}
Expand description

Component for kinematic character movement. It provides high-level movement resolution (slopes, steps, etc.) that is more suitable for player characters than raw rigid-body physics.

Fields§

§desired_translation: Vec3

The translation to apply in the current frame.

§offset: f32

The offset from obstacles to maintain.

§max_slope_climb_angle: f32

Maximum angle for climbing slopes (in radians).

§min_slope_slide_angle: f32

Minimum angle for sliding down a slope (in radians).

§autostep_height: f32

Maximum height for autostepping.

§autostep_min_width: f32

Minimum width for autostepping obstacles.

§autostep_enabled: bool

Whether autostepping is enabled.

§is_grounded: bool

Whether the character is currently grounded.

Trait Implementations§

Source§

impl Clone for KinematicCharacterController

Source§

fn clone(&self) -> KinematicCharacterController

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for KinematicCharacterController

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
Source§

impl Default for KinematicCharacterController

Source§

fn default() -> Self

Returns the “default value” for a type. Read more
Source§

impl<'de> Deserialize<'de> for KinematicCharacterController

Source§

fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
Source§

impl Serialize for KinematicCharacterController

Source§

fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
Source§

impl Component for KinematicCharacterController

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
§

impl<T> AsAny for T
where T: Any,

§

fn as_any(&self) -> &(dyn Any + 'static)

Returns a reference to the inner value as &dyn Any.
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<C1> ComponentBundle for C1
where C1: Component,

Source§

fn type_ids() -> Vec<TypeId>

Returns the sorted list of TypeIds for the components in this bundle. Read more
Source§

fn create_columns() -> HashMap<TypeId, Box<dyn AnyVec>>

Creates the set of empty, type-erased Vec<T> columns required to store this bundle’s components. Read more
Source§

fn update_metadata( metadata: &mut EntityMetadata, location: PageIndex, registry: &ComponentRegistry, )

Updates the appropriate fields in an EntityMetadata struct to point to the location of this bundle’s data. Read more
Source§

unsafe fn add_to_page(self, page: &mut ComponentPage)

Adds the components from this bundle into the specified ComponentPage. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> DeserializeOwned for T
where T: for<'de> Deserialize<'de>,