khora_data/ecs/components/physics/kinematic_character_controller.rs
1// Copyright 2025 eraflo
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15use khora_core::math::Vec3;
16use khora_macros::Component;
17use serde::{Deserialize, Serialize};
18
19/// Component for kinematic character movement.
20/// It provides high-level movement resolution (slopes, steps, etc.)
21/// that is more suitable for player characters than raw rigid-body physics.
22#[derive(Debug, Clone, Component, Serialize, Deserialize)]
23pub struct KinematicCharacterController {
24 /// The translation to apply in the current frame.
25 pub desired_translation: Vec3,
26 /// The offset from obstacles to maintain.
27 pub offset: f32,
28 /// Maximum angle for climbing slopes (in radians).
29 pub max_slope_climb_angle: f32,
30 /// Minimum angle for sliding down a slope (in radians).
31 pub min_slope_slide_angle: f32,
32 /// Maximum height for autostepping.
33 pub autostep_height: f32,
34 /// Minimum width for autostepping obstacles.
35 pub autostep_min_width: f32,
36 /// Whether autostepping is enabled.
37 pub autostep_enabled: bool,
38 /// Whether the character is currently grounded.
39 pub is_grounded: bool,
40}
41
42impl Default for KinematicCharacterController {
43 fn default() -> Self {
44 Self {
45 desired_translation: Vec3::ZERO,
46 offset: 0.01,
47 max_slope_climb_angle: 0.785, // 45 degrees
48 min_slope_slide_angle: 0.523, // 30 degrees
49 autostep_height: 0.3,
50 autostep_min_width: 0.2,
51 autostep_enabled: true,
52 is_grounded: false,
53 }
54 }
55}