khora_data/ecs/components/physics/kinematic_character_controller.rs
1// Copyright 2025 eraflo
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7// http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15use khora_core::math::Vec3;
16use khora_macros::Component;
17use serde::{Deserialize, Serialize};
18
19/// Component for kinematic character movement.
20/// It provides high-level movement resolution (slopes, steps, etc.)
21/// that is more suitable for player characters than raw rigid-body physics.
22#[derive(Debug, Clone, Component, Serialize, Deserialize)]
23#[component(domain = Physics)]
24pub struct KinematicCharacterController {
25 /// The translation to apply in the current frame.
26 pub desired_translation: Vec3,
27 /// The offset from obstacles to maintain.
28 pub offset: f32,
29 /// Maximum angle for climbing slopes (in radians).
30 pub max_slope_climb_angle: f32,
31 /// Minimum angle for sliding down a slope (in radians).
32 pub min_slope_slide_angle: f32,
33 /// Maximum height for autostepping.
34 pub autostep_height: f32,
35 /// Minimum width for autostepping obstacles.
36 pub autostep_min_width: f32,
37 /// Whether autostepping is enabled.
38 pub autostep_enabled: bool,
39 /// Whether the character is currently grounded.
40 pub is_grounded: bool,
41}
42
43impl Default for KinematicCharacterController {
44 fn default() -> Self {
45 Self {
46 desired_translation: Vec3::ZERO,
47 offset: 0.01,
48 max_slope_climb_angle: 0.785, // 45 degrees
49 min_slope_slide_angle: 0.523, // 30 degrees
50 autostep_height: 0.3,
51 autostep_min_width: 0.2,
52 autostep_enabled: true,
53 is_grounded: false,
54 }
55 }
56}