AudioSource

Struct AudioSource 

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pub struct AudioSource {
    pub handle: AssetHandle<SoundData>,
    pub volume: f32,
    pub looping: bool,
    pub autoplay: bool,
    pub state: Option<PlaybackState>,
}
Expand description

An ECS component that makes an entity an emitter of sound.

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§handle: AssetHandle<SoundData>

A handle to the sound data to be played.

§volume: f32

The volume of the sound, where 1.0 is normal volume.

§looping: bool

Whether the sound should loop back to the beginning when it finishes.

§autoplay: bool

Whether the sound should start playing automatically when this component is added.

§state: Option<PlaybackState>

The internal playback state. This should be treated as read-only by most systems outside of the audio engine itself.

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impl AudioSource

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pub fn new(handle: AssetHandle<SoundData>) -> Self

Creates a new AudioSource.

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impl Clone for AudioSource

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fn clone(&self) -> AudioSource

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for AudioSource

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Component for AudioSource

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<C1> ComponentBundle for C1
where C1: Component,

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fn type_ids() -> Vec<TypeId>

Returns the sorted list of TypeIds for the components in this bundle. Read more
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fn create_columns() -> HashMap<TypeId, Box<dyn AnyVec>>

Creates the set of empty, type-erased Vec<T> columns required to store this bundle’s components. Read more
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fn update_metadata( metadata: &mut EntityMetadata, location: PageIndex, registry: &ComponentRegistry, )

Updates the appropriate fields in an EntityMetadata struct to point to the location of this bundle’s data. Read more
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unsafe fn add_to_page(self, page: &mut ComponentPage)

Adds the components from this bundle into the specified ComponentPage. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.