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khora_data/ecs/components/audio/
source.rs

1// Copyright 2025 eraflo
2//
3// Licensed under the Apache License, Version 2.0 (the "License");
4// you may not use this file except in compliance with the License.
5// You may obtain a copy of the License at
6//
7//     http://www.apache.org/licenses/LICENSE-2.0
8//
9// Unless required by applicable law or agreed to in writing, software
10// distributed under the License is distributed on an "AS IS" BASIS,
11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12// See the License for the specific language governing permissions and
13// limitations under the License.
14
15//! Defines the `AudioSource` component for emitting sound.
16
17use crate::assets::SoundData;
18use bincode::{Decode, Encode};
19use khora_core::asset::AssetHandle;
20use khora_macros::Component;
21use serde::{Deserialize, Serialize};
22
23/// The internal playback state of an active sound.
24/// This will be managed by the `AudioMixingLane`.
25#[derive(Debug, Clone, PartialEq, Serialize, Deserialize, Encode, Decode)]
26pub struct PlaybackState {
27    /// The current position in the sample data, in samples.
28    pub cursor: f32,
29}
30
31/// An ECS component that makes an entity an emitter of sound.
32#[derive(Debug, Clone, Component)]
33#[component(domain = Audio)]
34pub struct AudioSource {
35    /// A handle to the sound data to be played.
36    #[component(skip)]
37    pub handle: AssetHandle<SoundData>,
38    /// The volume of the sound, where 1.0 is normal volume.
39    pub volume: f32,
40    /// Whether the sound should loop back to the beginning when it finishes.
41    pub looping: bool,
42    /// Whether the sound should start playing automatically when this component is added.
43    pub autoplay: bool,
44    /// The internal playback state. This should be treated as read-only
45    /// by most systems outside of the audio engine itself.
46    #[component(skip)]
47    pub state: Option<PlaybackState>,
48}
49
50impl Default for AudioSource {
51    fn default() -> Self {
52        Self {
53            handle: AssetHandle::dangling(),
54            volume: 1.0,
55            looping: false,
56            autoplay: false,
57            state: None,
58        }
59    }
60}
61
62impl AudioSource {
63    /// Creates a new `AudioSource`.
64    pub fn new(handle: AssetHandle<SoundData>) -> Self {
65        Self {
66            handle,
67            volume: 1.0,
68            looping: false,
69            autoplay: true,
70            state: None,
71        }
72    }
73}