ImpulseSolver

Struct ImpulseSolver 

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pub struct ImpulseSolver {
    pub restitution: f32,
    pub baumgarte_percent: f32,
    pub slop: f32,
}
Expand description

A mathematical solver for impulse-based constraint resolution.

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§restitution: f32

Coefficient of restitution (bounciness).

§baumgarte_percent: f32

Percentage of penetration to resolve per frame (Baumgarte stabilization).

§slop: f32

Penetration allowance to avoid jitter.

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impl ImpulseSolver

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pub fn new() -> Self

Creates a new ImpulseSolver with default physical constants.

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pub fn resolve( &self, a: VelocityState, b: VelocityState, manifold: &ContactManifold, ) -> (VelocityState, VelocityState)

Resolves the collision between two bodies.

Returns the updated velocity states for both bodies.

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impl Default for ImpulseSolver

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
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type Error = <U as TryFrom<T>>::Error

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