Expand description
§Physics Abstractions
Universal traits and types for physics simulation providers.
Re-exports§
pub use collision::*;pub use dynamic_tree::*;pub use solver::*;
Modules§
- collision
- Internal narrow-phase collision detection.
- dynamic_
tree - Dynamic AABB Tree
- solver
- Impulse Solver
Structs§
- Character
Controller Options - Options for resolving kinematic character movement.
- Collider
Desc - Description for creating a collider.
- Collider
Handle - Opaque handle to a collider in the physics engine.
- Contact
Manifold - Detailed information about a contact between two colliders.
- Debug
Line - A simple line for debug rendering.
- Ray
- A ray in 3D space.
- Raycast
Hit - Information about a raycast hit.
- Rigid
Body Desc - Description for creating a rigid body.
- Rigid
Body Handle - Opaque handle to a rigid body in the physics engine.
Enums§
- Body
Type - Defines the type of a rigid body.
- Collider
Shape - Supported collider shapes.
- Collision
Event - Events representing collision start/end.
Traits§
- Physics
Provider - Interface contract for any physics engine implementation (e.g., Rapier).