pub struct SerializationService { /* private fields */ }Expand description
The serialization service.
Provides on-demand scene save/load through a strategy pattern.
Registered in ServiceRegistry and accessed by game code via AppContext.
Implementations§
Source§impl SerializationService
impl SerializationService
Sourcepub fn new() -> SerializationService
pub fn new() -> SerializationService
Creates a new service and registers all built-in strategies.
Sourcepub fn save_world(
&self,
world: &World,
goal: SerializationGoal,
) -> Result<SceneFile, SerializationServiceError>
pub fn save_world( &self, world: &World, goal: SerializationGoal, ) -> Result<SceneFile, SerializationServiceError>
Saves the current state of the World based on a high-level goal.
Sourcepub fn load_world(
&self,
file: &SceneFile,
world: &mut World,
) -> Result<(), SerializationServiceError>
pub fn load_world( &self, file: &SceneFile, world: &mut World, ) -> Result<(), SerializationServiceError>
Populates a World from a SceneFile.
Trait Implementations§
Source§impl Default for SerializationService
impl Default for SerializationService
Source§fn default() -> SerializationService
fn default() -> SerializationService
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for SerializationService
impl !RefUnwindSafe for SerializationService
impl !Send for SerializationService
impl !Sync for SerializationService
impl Unpin for SerializationService
impl UnsafeUnpin for SerializationService
impl !UnwindSafe for SerializationService
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