pub struct AssetUUID(/* private fields */);Expand description
A globally unique, persistent identifier for a logical asset.
This UUID represents the “idea” of an asset, completely decoupled from its physical file path. It is the primary key used by the Virtual File System (VFS) to track and retrieve asset metadata.
By using a stable UUID, assets can be moved, renamed, or have their source data modified without breaking references to them in scenes or other assets.
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for AssetUUID
impl<'de> Deserialize<'de> for AssetUUID
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<AssetUUID, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<AssetUUID, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for AssetUUID
impl Serialize for AssetUUID
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
impl Copy for AssetUUID
impl Eq for AssetUUID
impl StructuralPartialEq for AssetUUID
Auto Trait Implementations§
impl Freeze for AssetUUID
impl RefUnwindSafe for AssetUUID
impl Send for AssetUUID
impl Sync for AssetUUID
impl Unpin for AssetUUID
impl UnwindSafe for AssetUUID
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