Module shaders

Module shaders 

Source
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Built-in engine shaders.

Constantsยง

EMISSIVE_WGSL
Emissive material shader for self-illuminating objects.
FORWARD_PLUS_WGSL
Forward+ rendering shader with tile-based light lookup.
LIGHT_CULLING_WGSL
Light culling compute shader for Forward+ rendering.
LIT_FORWARD_WGSL
Lit forward rendering shader with multi-light Blinn-Phong lighting.
STANDARD_PBR_WGSL
Standard PBR (Physically-Based Rendering) shader.
UNLIT_WGSL
Simple unlit shader for vertex-colored objects.
WIREFRAME_WGSL
Wireframe debug visualization shader.