Expand description
Built-in engine shaders.
Constantsยง
- EMISSIVE_
WGSL - Emissive material shader for self-illuminating objects.
- FORWARD_
PLUS_ WGSL - Forward+ rendering shader with tile-based light lookup.
- LIGHT_
CULLING_ WGSL - Light culling compute shader for Forward+ rendering.
- LIT_
FORWARD_ WGSL - Lit forward rendering shader with multi-light Blinn-Phong lighting.
- STANDARD_
PBR_ WGSL - Standard PBR (Physically-Based Rendering) shader.
- UNLIT_
WGSL - Simple unlit shader for vertex-colored objects.
- WIREFRAME_
WGSL - Wireframe debug visualization shader.