pub const FORWARD_PLUS_WGSL: &'static str;Expand description
Forward+ rendering shader with tile-based light lookup.
Uses pre-computed light culling data to only iterate over lights
that actually affect the current pixel’s tile. Implements Blinn-Phong
lighting with the same quality as LIT_FORWARD_WGSL but with
O(lights_per_tile) complexity instead of O(all_lights).