LinearRgba

Struct LinearRgba 

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#[repr(C)]
pub struct LinearRgba { pub r: f32, pub g: f32, pub b: f32, pub a: f32, }
Expand description

Represents a color in a linear RGBA color space using f32 components.

This struct is the standard color representation within Khora.
Using a linear color space is crucial for correct lighting, shading, and blending. The f32 components allow for High Dynamic Range (HDR) colors, where component values can exceed 1.0.

#[repr(C)] ensures a consistent memory layout, which is important when passing color data to graphics APIs.

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§r: f32

The red component in linear space.

§g: f32

The green component in linear space.

§b: f32

The blue component in linear space.

§a: f32

The alpha (opacity) component (linear, but not gamma-corrected).

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impl LinearRgba

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pub const RED: LinearRgba

Opaque red ([1.0, 0.0, 0.0, 1.0]).

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pub const GREEN: LinearRgba

Opaque green ([0.0, 1.0, 0.0, 1.0]).

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pub const BLUE: LinearRgba

Opaque blue ([0.0, 0.0, 1.0, 1.0]).

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pub const YELLOW: LinearRgba

Opaque yellow ([1.0, 1.0, 0.0, 1.0]).

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pub const CYAN: LinearRgba

Opaque cyan ([0.0, 1.0, 1.0, 1.0]).

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pub const MAGENTA: LinearRgba

Opaque magenta ([1.0, 0.0, 1.0, 1.0]).

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pub const WHITE: LinearRgba

Opaque white ([1.0, 1.0, 1.0, 1.0]).

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pub const BLACK: LinearRgba

Opaque black ([0.0, 0.0, 0.0, 1.0]).

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pub const TRANSPARENT: LinearRgba

Fully transparent black ([0.0, 0.0, 0.0, 0.0]).

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pub const fn new(r: f32, g: f32, b: f32, a: f32) -> LinearRgba

Creates a new LinearRgba with explicit RGBA values.

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pub const fn rgb(r: f32, g: f32, b: f32) -> LinearRgba

Creates a new opaque LinearRgba (alpha = 1.0).

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impl LinearRgba

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pub fn from_vec4(v: Vec4) -> LinearRgba

Creates a LinearRgba from a Vec4.

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pub fn to_vec4(&self) -> Vec4

Converts this LinearRgba to a Vec4.

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pub fn from_hex(hex: &str) -> LinearRgba

Creates a LinearRgba from an sRGB hex string (#RRGGBB or #RRGGBBAA).

The RGB channels are converted to linear space. Alpha is normalized but not gamma corrected.

§Panics

Panics if the hex string is malformed.

§Example
use khora_core::math::color::LinearRgba;
let color = LinearRgba::from_hex("#6495ED");
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pub fn to_hex(&self) -> String

Converts this linear color to an sRGB hex string (#RRGGBBAA).

The RGB channels are gamma corrected to sRGB. Alpha is kept linear.

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pub fn from_srgb(r: f32, g: f32, b: f32) -> LinearRgba

Creates a LinearRgba by converting from normalized sRGB components.

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pub fn to_srgb(&self) -> LinearRgba

Converts this linear color to sRGB components.

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impl LinearRgba

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pub fn with_alpha(&self, a: f32) -> LinearRgba

Returns a new color with the same RGB components but a different alpha.

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pub fn lerp(start: LinearRgba, end: LinearRgba, t: f32) -> LinearRgba

Linearly interpolates between two colors. The factor t is clamped to [0.0, 1.0].

Trait Implementations§

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impl Add for LinearRgba

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fn add(self, rhs: LinearRgba) -> <LinearRgba as Add>::Output

Adds two colors component-wise.

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type Output = LinearRgba

The resulting type after applying the + operator.
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impl Clone for LinearRgba

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fn clone(&self) -> LinearRgba

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for LinearRgba

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl Default for LinearRgba

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fn default() -> LinearRgba

Returns opaque white by default.

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impl Div<f32> for LinearRgba

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fn div(self, scalar: f32) -> <LinearRgba as Div<f32>>::Output

Divides all components by a scalar.

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type Output = LinearRgba

The resulting type after applying the / operator.
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impl Mul<f32> for LinearRgba

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fn mul(self, scalar: f32) -> <LinearRgba as Mul<f32>>::Output

Multiplies all components by a scalar.

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type Output = LinearRgba

The resulting type after applying the * operator.
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impl Mul for LinearRgba

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fn mul(self, rhs: LinearRgba) -> <LinearRgba as Mul>::Output

Multiplies two colors component-wise (modulation).

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type Output = LinearRgba

The resulting type after applying the * operator.
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impl PartialEq for LinearRgba

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fn eq(&self, other: &LinearRgba) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Sub for LinearRgba

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fn sub(self, rhs: LinearRgba) -> <LinearRgba as Sub>::Output

Subtracts two colors component-wise.

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type Output = LinearRgba

The resulting type after applying the - operator.
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impl Zeroable for LinearRgba

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fn zeroed() -> Self

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impl Copy for LinearRgba

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impl Pod for LinearRgba

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impl StructuralPartialEq for LinearRgba

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