Expand description
ECS types exposed through the SDK.
Structs§
- Camera
- A component that defines a camera’s projection parameters.
- Directional
Light - A directional light source that illuminates from a uniform direction.
- Entity
Id - A unique identifier for an entity in the world.
- Global
Transform - A component that stores the final, calculated, world-space transformation of an entity.
- Light
- A component that adds a light source to an entity.
- Material
Component - A component that attaches any type of material to an entity.
- Point
Light - A point light source that emits light in all directions from a single point.
- Spot
Light - A spot light source that emits light in a cone from a single point.
- Transform
- A component that describes an entity’s position, rotation, and scale
relative to its
Parent. If the entity has noParent, this is relative to the world origin.
Enums§
- Light
Type - An enumeration of all supported light types.
Traits§
- Component
- A marker trait for types that can be used as components in the ECS.
- Component
Bundle - A trait for any collection of components that can be spawned together as a single unit.