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DirectionalLight

Struct DirectionalLight 

pub struct DirectionalLight {
    pub direction: Vec3,
    pub color: LinearRgba,
    pub intensity: f32,
    pub shadow_enabled: bool,
    pub shadow_bias: f32,
    pub shadow_normal_bias: f32,
}
Expand description

A directional light source that illuminates from a uniform direction.

Directional lights simulate infinitely distant light sources like the sun. They have no position, only a direction, and cast parallel rays with no falloff.

§Examples

use khora_core::renderer::light::DirectionalLight;
use khora_core::math::{Vec3, LinearRgba};

// Create a warm sunlight
let sun = DirectionalLight {
    direction: Vec3::new(-0.5, -1.0, -0.3).normalize(),
    color: LinearRgba::new(1.0, 0.95, 0.8, 1.0),
    intensity: 1.0,
    shadow_enabled: true,
    shadow_bias: 0.005,
    shadow_normal_bias: 0.02,
};

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§direction: Vec3

The direction the light is pointing (normalized).

This vector points from the light source towards the scene. For a sun at noon, this would be (0, -1, 0).

§color: LinearRgba

The color of the light in linear RGB space.

§intensity: f32

The intensity multiplier for the light.

A value of 1.0 represents standard intensity. Higher values create brighter lights, useful for HDR rendering.

§shadow_enabled: bool

Whether this light casts shadows.

§shadow_bias: f32

Constant bias to apply to depth values to prevent shadow acne.

§shadow_normal_bias: f32

Normal-based bias to apply to prevent shadow acne on sloped surfaces.

Trait Implementations§

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impl<'__de, __Context> BorrowDecode<'__de, __Context> for DirectionalLight

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fn borrow_decode<__D>( decoder: &mut __D, ) -> Result<DirectionalLight, DecodeError>
where __D: BorrowDecoder<'__de, Context = __Context>,

Attempt to decode this type with the given BorrowDecode.
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impl Clone for DirectionalLight

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fn clone(&self) -> DirectionalLight

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for DirectionalLight

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<__Context> Decode<__Context> for DirectionalLight

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fn decode<__D>(decoder: &mut __D) -> Result<DirectionalLight, DecodeError>
where __D: Decoder<Context = __Context>,

Attempt to decode this type with the given Decode.
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impl Default for DirectionalLight

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fn default() -> DirectionalLight

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for DirectionalLight

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fn deserialize<__D>( __deserializer: __D, ) -> Result<DirectionalLight, <__D as Deserializer<'de>>::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Encode for DirectionalLight

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fn encode<__E>(&self, encoder: &mut __E) -> Result<(), EncodeError>
where __E: Encoder,

Encode a given type.
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impl PartialEq for DirectionalLight

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fn eq(&self, other: &DirectionalLight) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Serialize for DirectionalLight

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fn serialize<__S>( &self, __serializer: __S, ) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Copy for DirectionalLight

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impl StructuralPartialEq for DirectionalLight

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