pub struct EguiWgpuRenderer { /* private fields */ }Expand description
Custom wgpu renderer for egui primitives.
Implementations§
Source§impl EguiWgpuRenderer
impl EguiWgpuRenderer
Sourcepub fn initialize(&mut self, device: &Device, shader_source: &str)
pub fn initialize(&mut self, device: &Device, shader_source: &str)
Initializes the render pipeline and bind group layouts.
Must be called once with the wgpu device before any rendering.
Sourcepub fn update_textures(
&mut self,
device: &Device,
queue: &Queue,
textures_delta: &TexturesDelta,
)
pub fn update_textures( &mut self, device: &Device, queue: &Queue, textures_delta: &TexturesDelta, )
Updates textures from egui’s [TexturesDelta].
Sourcepub fn register_external_texture(
&mut self,
device: &Device,
view: &TextureView,
) -> TextureId
pub fn register_external_texture( &mut self, device: &Device, view: &TextureView, ) -> TextureId
Registers an externally-created wgpu texture view (e.g. an offscreen viewport render target) as an egui-managed texture.
Returns the [TextureId] that can be used in egui Image widgets.
Sourcepub fn update_external_texture(
&mut self,
device: &Device,
id: TextureId,
view: &TextureView,
)
pub fn update_external_texture( &mut self, device: &Device, id: TextureId, view: &TextureView, )
Updates the wgpu texture view backing an existing external texture.
Call this when the offscreen render target is resized.
Sourcepub fn render(
&self,
state: &mut EguiRenderState<'_>,
clipped_primitives: &[ClippedPrimitive],
pixels_per_point: f32,
)
pub fn render( &self, state: &mut EguiRenderState<'_>, clipped_primitives: &[ClippedPrimitive], pixels_per_point: f32, )
Renders the egui output.
Auto Trait Implementations§
impl Freeze for EguiWgpuRenderer
impl !RefUnwindSafe for EguiWgpuRenderer
impl Send for EguiWgpuRenderer
impl Sync for EguiWgpuRenderer
impl Unpin for EguiWgpuRenderer
impl UnsafeUnpin for EguiWgpuRenderer
impl !UnwindSafe for EguiWgpuRenderer
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