pub struct EguiRenderState<'a> {
pub device: &'a Device,
pub queue: &'a Queue,
pub encoder: &'a mut CommandEncoder,
pub target_view: &'a TextureView,
pub width_px: u32,
pub height_px: u32,
}Expand description
Per-frame render state passed from [EguiOverlay] to the renderer.
Fields§
§device: &'a DeviceThe wgpu device.
queue: &'a QueueThe wgpu queue.
encoder: &'a mut CommandEncoderThe command encoder for this frame.
target_view: &'a TextureViewThe swapchain texture view to render onto.
width_px: u32Physical width in pixels.
height_px: u32Physical height in pixels.
Auto Trait Implementations§
impl<'a> Freeze for EguiRenderState<'a>
impl<'a> !RefUnwindSafe for EguiRenderState<'a>
impl<'a> Send for EguiRenderState<'a>
impl<'a> Sync for EguiRenderState<'a>
impl<'a> Unpin for EguiRenderState<'a>
impl<'a> UnsafeUnpin for EguiRenderState<'a>
impl<'a> !UnwindSafe for EguiRenderState<'a>
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