pub struct ControlPlanePanel {
state: Arc<Mutex<EditorState>>,
theme: UiTheme,
registry: Option<Arc<Mutex<AgentRegistry>>>,
dcc_context: Option<Arc<RwLock<DccContext>>>,
selected_idx: usize,
frame_history: VecDeque<f32>,
agents_scroll: ScrollState,
}Fields§
§state: Arc<Mutex<EditorState>>§theme: UiTheme§registry: Option<Arc<Mutex<AgentRegistry>>>§dcc_context: Option<Arc<RwLock<DccContext>>>§selected_idx: usize§frame_history: VecDeque<f32>Recent frame-time samples (ms), oldest first. The DCC’s aggregate cost is the frame budget itself, and it is recorded every frame — unlike per-agent cost, which the engine doesn’t yet expose — so this is the one sparkline the Control Plane can draw truthfully today.
agents_scroll: ScrollStateHow far the agents column is scrolled.
Implementations§
Source§impl ControlPlanePanel
impl ControlPlanePanel
pub fn new( state: Arc<Mutex<EditorState>>, theme: UiTheme, registry: Option<Arc<Mutex<AgentRegistry>>>, dcc_context: Option<Arc<RwLock<DccContext>>>, ) -> Self
Sourcefn push_frame_sample(&mut self, ms: f32)
fn push_frame_sample(&mut self, ms: f32)
Records one frame-time sample, keeping the buffer bounded.
Sourcefn snapshot_agents(&self) -> Vec<AgentSnapshot>
fn snapshot_agents(&self) -> Vec<AgentSnapshot>
Snapshots all agents for this frame. Returns an empty Vec if the registry isn’t available (e.g. headless boot).
Source§impl ControlPlanePanel
impl ControlPlanePanel
fn paint_summary_bar( &self, ui: &mut dyn UiBuilder, rect: [f32; 4], snap: (f32, f32, f32, f32, f32, f32), dcc: Option<&DccContext>, agent_count: usize, theme: &UiTheme, frame_samples: &[f32], )
fn paint_agents_panel( &mut self, ui: &mut dyn UiBuilder, rect: [f32; 4], agents: &[AgentSnapshot], theme: &UiTheme, )
fn paint_agent_row( &mut self, ui: &mut dyn UiBuilder, x: f32, y: f32, w: f32, agent: &AgentSnapshot, idx: usize, theme: &UiTheme, )
fn paint_schedule_panel( &self, ui: &mut dyn UiBuilder, rect: [f32; 4], agents: &[AgentSnapshot], theme: &UiTheme, )
fn paint_inspector_panel( &self, ui: &mut dyn UiBuilder, rect: [f32; 4], agent: Option<&AgentSnapshot>, theme: &UiTheme, )
Trait Implementations§
Source§impl EditorPanel for ControlPlanePanel
impl EditorPanel for ControlPlanePanel
§fn preferred_size(&self) -> Option<f32>
fn preferred_size(&self) -> Option<f32>
Preferred size hint, in logical points. Read more
Auto Trait Implementations§
impl Freeze for ControlPlanePanel
impl RefUnwindSafe for ControlPlanePanel
impl Send for ControlPlanePanel
impl Sync for ControlPlanePanel
impl Unpin for ControlPlanePanel
impl UnsafeUnpin for ControlPlanePanel
impl UnwindSafe for ControlPlanePanel
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