pub enum UiInteractionState {
Normal,
Hovered,
Pressed,
Focused,
}Expand description
Represents the interaction state of a UI element.
Variants§
Normal
The element is not being interacted with.
Hovered
The element is being hovered over.
Pressed
The element is being pressed.
Focused
The element is focused.
Trait Implementations§
Source§impl<'__de, __Context> BorrowDecode<'__de, __Context> for UiInteractionState
impl<'__de, __Context> BorrowDecode<'__de, __Context> for UiInteractionState
Source§fn borrow_decode<__D: BorrowDecoder<'__de, Context = __Context>>(
decoder: &mut __D,
) -> Result<Self, DecodeError>
fn borrow_decode<__D: BorrowDecoder<'__de, Context = __Context>>( decoder: &mut __D, ) -> Result<Self, DecodeError>
Attempt to decode this type with the given BorrowDecode.
Source§impl Clone for UiInteractionState
impl Clone for UiInteractionState
Source§fn clone(&self) -> UiInteractionState
fn clone(&self) -> UiInteractionState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for UiInteractionState
impl Debug for UiInteractionState
Source§impl<__Context> Decode<__Context> for UiInteractionState
impl<__Context> Decode<__Context> for UiInteractionState
Source§impl Default for UiInteractionState
impl Default for UiInteractionState
Source§fn default() -> UiInteractionState
fn default() -> UiInteractionState
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for UiInteractionState
impl<'de> Deserialize<'de> for UiInteractionState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Encode for UiInteractionState
impl Encode for UiInteractionState
Source§impl PartialEq for UiInteractionState
impl PartialEq for UiInteractionState
Source§fn eq(&self, other: &UiInteractionState) -> bool
fn eq(&self, other: &UiInteractionState) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for UiInteractionState
impl Serialize for UiInteractionState
impl Copy for UiInteractionState
impl Eq for UiInteractionState
impl StructuralPartialEq for UiInteractionState
Auto Trait Implementations§
impl Freeze for UiInteractionState
impl RefUnwindSafe for UiInteractionState
impl Send for UiInteractionState
impl Sync for UiInteractionState
impl Unpin for UiInteractionState
impl UnsafeUnpin for UiInteractionState
impl UnwindSafe for UiInteractionState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.