pub struct SceneDefinition {
pub entities: Vec<EntityDefinition>,
}Expand description
The root container for a scene’s intermediate representation.
Fields§
§entities: Vec<EntityDefinition>All entities in the scene.
Trait Implementations§
Source§impl Debug for SceneDefinition
impl Debug for SceneDefinition
Source§impl<'de> Deserialize<'de> for SceneDefinition
impl<'de> Deserialize<'de> for SceneDefinition
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for SceneDefinition
impl RefUnwindSafe for SceneDefinition
impl Send for SceneDefinition
impl Sync for SceneDefinition
impl Unpin for SceneDefinition
impl UnwindSafe for SceneDefinition
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more