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FrameGraph

Struct FrameGraph 

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pub struct FrameGraph { /* private fields */ }
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Per-frame collection of recorded passes.

Agents append passes during execute(). submit_frame_graph drains the graph in topological order and submits the buffers to the device.

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impl FrameGraph

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pub fn new() -> Self

Creates an empty frame graph.

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pub fn add_pass( &mut self, descriptor: PassDescriptor, command_buffer: CommandBufferId, )

Records a pass: descriptor + the command buffer the agent already produced.

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pub fn len(&self) -> usize

Number of recorded passes.

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pub fn is_empty(&self) -> bool

Whether the graph has no recorded passes.

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pub fn clear(&mut self)

Drops all recorded passes without submitting them — used to recover from a frame error before the engine reaches the submit step.

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pub fn compile(&mut self) -> Vec<CommandBufferId>

Drains the graph and returns command buffers in submission order.

The order is computed by a stable Kahn’s algorithm over read/write dependencies: a pass that writes resource R must run before any pass that reads R. Insertion order is the tie-breaker, so when the declared order is already valid (the common case) the result equals insertion order.

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impl Default for FrameGraph

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fn default() -> FrameGraph

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn on_start(&mut self, ctx: &mut dyn AppContext)

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