pub struct PhysicsMaterial {
pub friction: f32,
pub restitution: f32,
}Expand description
Defines the physical properties of a collider surface.
Fields§
§friction: f32Friction coefficient.
restitution: f32Restitution (bounciness) coefficient.
Trait Implementations§
Source§impl Clone for PhysicsMaterial
impl Clone for PhysicsMaterial
Source§fn clone(&self) -> PhysicsMaterial
fn clone(&self) -> PhysicsMaterial
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PhysicsMaterial
impl Debug for PhysicsMaterial
Source§impl Default for PhysicsMaterial
impl Default for PhysicsMaterial
Source§impl<'de> Deserialize<'de> for PhysicsMaterial
impl<'de> Deserialize<'de> for PhysicsMaterial
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for PhysicsMaterial
impl Serialize for PhysicsMaterial
impl Component for PhysicsMaterial
impl Copy for PhysicsMaterial
Auto Trait Implementations§
impl Freeze for PhysicsMaterial
impl RefUnwindSafe for PhysicsMaterial
impl Send for PhysicsMaterial
impl Sync for PhysicsMaterial
impl Unpin for PhysicsMaterial
impl UnwindSafe for PhysicsMaterial
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<C1> ComponentBundle for C1where
C1: Component,
impl<C1> ComponentBundle for C1where
C1: Component,
Source§fn type_ids() -> Vec<TypeId>
fn type_ids() -> Vec<TypeId>
Returns the sorted list of
TypeIds for the components in this bundle. Read moreSource§fn create_columns() -> HashMap<TypeId, Box<dyn AnyVec>>
fn create_columns() -> HashMap<TypeId, Box<dyn AnyVec>>
Creates the set of empty, type-erased
Vec<T> columns required to store
this bundle’s components. Read moreSource§fn update_metadata(
metadata: &mut EntityMetadata,
location: PageIndex,
registry: &ComponentRegistry,
)
fn update_metadata( metadata: &mut EntityMetadata, location: PageIndex, registry: &ComponentRegistry, )
Updates the appropriate fields in an
EntityMetadata struct to point
to the location of this bundle’s data. Read moreSource§unsafe fn add_to_page(self, page: &mut ComponentPage)
unsafe fn add_to_page(self, page: &mut ComponentPage)
Adds the components from this bundle into the specified
ComponentPage. Read more