pub struct PhysicsDebugData {
pub vertices: Vec<Vec3>,
pub indices: Vec<[u32; 2]>,
pub enabled: bool,
}Expand description
Component that holds debug rendering data for the physics simulation.
Fields§
§vertices: Vec<Vec3>Vertices of the debug wireframe.
indices: Vec<[u32; 2]>Indices of the lines.
enabled: boolWhether this debug visualization is enabled.
Trait Implementations§
Source§impl Clone for PhysicsDebugData
impl Clone for PhysicsDebugData
Source§fn clone(&self) -> PhysicsDebugData
fn clone(&self) -> PhysicsDebugData
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PhysicsDebugData
impl Debug for PhysicsDebugData
Source§impl Default for PhysicsDebugData
impl Default for PhysicsDebugData
Source§fn default() -> PhysicsDebugData
fn default() -> PhysicsDebugData
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for PhysicsDebugData
impl<'de> Deserialize<'de> for PhysicsDebugData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for PhysicsDebugData
impl Serialize for PhysicsDebugData
impl Component for PhysicsDebugData
Auto Trait Implementations§
impl Freeze for PhysicsDebugData
impl RefUnwindSafe for PhysicsDebugData
impl Send for PhysicsDebugData
impl Sync for PhysicsDebugData
impl Unpin for PhysicsDebugData
impl UnwindSafe for PhysicsDebugData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<C1> ComponentBundle for C1where
C1: Component,
impl<C1> ComponentBundle for C1where
C1: Component,
Source§fn type_ids() -> Vec<TypeId>
fn type_ids() -> Vec<TypeId>
Returns the sorted list of
TypeIds for the components in this bundle. Read moreSource§fn create_columns() -> HashMap<TypeId, Box<dyn AnyVec>>
fn create_columns() -> HashMap<TypeId, Box<dyn AnyVec>>
Creates the set of empty, type-erased
Vec<T> columns required to store
this bundle’s components. Read moreSource§fn update_metadata(
metadata: &mut EntityMetadata,
location: PageIndex,
registry: &ComponentRegistry,
)
fn update_metadata( metadata: &mut EntityMetadata, location: PageIndex, registry: &ComponentRegistry, )
Updates the appropriate fields in an
EntityMetadata struct to point
to the location of this bundle’s data. Read moreSource§unsafe fn add_to_page(self, page: &mut ComponentPage)
unsafe fn add_to_page(self, page: &mut ComponentPage)
Adds the components from this bundle into the specified
ComponentPage. Read more