pub struct PhysicsDebugData {
pub vertices: Vec<Vec3>,
pub indices: Vec<[u32; 2]>,
pub enabled: bool,
}Expand description
Component that holds debug rendering data for the physics simulation.
Fields§
§vertices: Vec<Vec3>Vertices of the debug wireframe.
indices: Vec<[u32; 2]>Indices of the lines.
enabled: boolWhether this debug visualization is enabled.
Trait Implementations§
Source§impl Clone for PhysicsDebugData
impl Clone for PhysicsDebugData
Source§fn clone(&self) -> PhysicsDebugData
fn clone(&self) -> PhysicsDebugData
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for PhysicsDebugData
impl Component for PhysicsDebugData
Source§fn make_column() -> Box<dyn AnyVec>where
Self: Sized,
fn make_column() -> Box<dyn AnyVec>where
Self: Sized,
Creates this component’s empty storage column. Default: an AoS
Vec<Self>.Source§fn push_into_column(self, column: &mut dyn AnyVec)where
Self: Sized,
fn push_into_column(self, column: &mut dyn AnyVec)where
Self: Sized,
Appends
self as a new row into its column. Read moreSource§fn copy_row_between(src: &dyn AnyVec, src_row: usize, dst: &mut dyn AnyVec)where
Self: Sized,
fn copy_row_between(src: &dyn AnyVec, src_row: usize, dst: &mut dyn AnyVec)where
Self: Sized,
Clones row
src_row from src into dst (used when an entity migrates
between pages on a structural change). Both columns are this component’s
column type. Read moreSource§fn clone_from_column(column: &dyn AnyVec, row: usize) -> Selfwhere
Self: Sized,
fn clone_from_column(column: &dyn AnyVec, row: usize) -> Selfwhere
Self: Sized,
Reads row
row of column as an owned value — the uniform by-value
access path that works for both AoS (clone the &T) and field-SoA
(gather the fields) layouts. Used by World::clone_component, the
Soa<T> query, and the serialization recipe. Read moreSource§impl Debug for PhysicsDebugData
impl Debug for PhysicsDebugData
Source§impl Default for PhysicsDebugData
impl Default for PhysicsDebugData
Source§fn default() -> PhysicsDebugData
fn default() -> PhysicsDebugData
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for PhysicsDebugData
impl<'de> Deserialize<'de> for PhysicsDebugData
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PhysicsDebugData
impl RefUnwindSafe for PhysicsDebugData
impl Send for PhysicsDebugData
impl Sync for PhysicsDebugData
impl Unpin for PhysicsDebugData
impl UnsafeUnpin for PhysicsDebugData
impl UnwindSafe for PhysicsDebugData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<C1> ComponentBundle for C1where
C1: Component,
impl<C1> ComponentBundle for C1where
C1: Component,
Source§fn type_ids() -> Vec<TypeId>
fn type_ids() -> Vec<TypeId>
Returns the sorted list of
TypeIds for the components in this bundle. Read moreSource§fn create_columns() -> HashMap<TypeId, Box<dyn AnyVec>>
fn create_columns() -> HashMap<TypeId, Box<dyn AnyVec>>
Creates the set of empty, type-erased
Vec<T> columns required to store
this bundle’s components. Read moreSource§fn update_metadata(
metadata: &mut EntityMetadata,
location: PageIndex,
registry: &ComponentRegistry,
)
fn update_metadata( metadata: &mut EntityMetadata, location: PageIndex, registry: &ComponentRegistry, )
Updates the appropriate fields in an
EntityMetadata struct to point
to the location of this bundle’s data. Read moreSource§unsafe fn add_to_page(self, page: &mut ComponentPage)
unsafe fn add_to_page(self, page: &mut ComponentPage)
Adds the components from this bundle into the specified
ComponentPage. Read more