pub struct Collider {
pub handle: Option<ColliderHandle>,
pub shape: ColliderShape,
pub friction: f32,
pub restitution: f32,
pub is_sensor: bool,
}Expand description
Component representing a collider attached to an entity.
Fields§
§handle: Option<ColliderHandle>Opaque handle used by the physics provider.
shape: ColliderShapeShape of the collider.
friction: f32Friction coefficient.
restitution: f32Restitution (bounciness) coefficient.
is_sensor: boolWhether this collider is a sensor (does not respond to forces).
Implementations§
Trait Implementations§
Source§impl<'de> Deserialize<'de> for Collider
impl<'de> Deserialize<'de> for Collider
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Component for Collider
Auto Trait Implementations§
impl Freeze for Collider
impl RefUnwindSafe for Collider
impl Send for Collider
impl Sync for Collider
impl Unpin for Collider
impl UnwindSafe for Collider
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<C1> ComponentBundle for C1where
C1: Component,
impl<C1> ComponentBundle for C1where
C1: Component,
Source§fn type_ids() -> Vec<TypeId>
fn type_ids() -> Vec<TypeId>
Returns the sorted list of
TypeIds for the components in this bundle. Read moreSource§fn create_columns() -> HashMap<TypeId, Box<dyn AnyVec>>
fn create_columns() -> HashMap<TypeId, Box<dyn AnyVec>>
Creates the set of empty, type-erased
Vec<T> columns required to store
this bundle’s components. Read moreSource§fn update_metadata(
metadata: &mut EntityMetadata,
location: PageIndex,
registry: &ComponentRegistry,
)
fn update_metadata( metadata: &mut EntityMetadata, location: PageIndex, registry: &ComponentRegistry, )
Updates the appropriate fields in an
EntityMetadata struct to point
to the location of this bundle’s data. Read moreSource§unsafe fn add_to_page(self, page: &mut ComponentPage)
unsafe fn add_to_page(self, page: &mut ComponentPage)
Adds the components from this bundle into the specified
ComponentPage. Read more