pub struct ActiveEvents;Expand description
Indicates that an entity should receive collision events. By default, the physics engine does not report collisions for every entity to save on performance. Adding this component enables reporting for this entity.
Trait Implementations§
Source§impl Clone for ActiveEvents
impl Clone for ActiveEvents
Source§fn clone(&self) -> ActiveEvents
fn clone(&self) -> ActiveEvents
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ActiveEvents
impl Debug for ActiveEvents
Source§impl Default for ActiveEvents
impl Default for ActiveEvents
Source§fn default() -> ActiveEvents
fn default() -> ActiveEvents
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for ActiveEvents
impl<'de> Deserialize<'de> for ActiveEvents
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for ActiveEvents
impl Serialize for ActiveEvents
impl Component for ActiveEvents
impl Copy for ActiveEvents
Auto Trait Implementations§
impl Freeze for ActiveEvents
impl RefUnwindSafe for ActiveEvents
impl Send for ActiveEvents
impl Sync for ActiveEvents
impl Unpin for ActiveEvents
impl UnwindSafe for ActiveEvents
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<C1> ComponentBundle for C1where
C1: Component,
impl<C1> ComponentBundle for C1where
C1: Component,
Source§fn type_ids() -> Vec<TypeId>
fn type_ids() -> Vec<TypeId>
Returns the sorted list of
TypeIds for the components in this bundle. Read moreSource§fn create_columns() -> HashMap<TypeId, Box<dyn AnyVec>>
fn create_columns() -> HashMap<TypeId, Box<dyn AnyVec>>
Creates the set of empty, type-erased
Vec<T> columns required to store
this bundle’s components. Read moreSource§fn update_metadata(
metadata: &mut EntityMetadata,
location: PageIndex,
registry: &ComponentRegistry,
)
fn update_metadata( metadata: &mut EntityMetadata, location: PageIndex, registry: &ComponentRegistry, )
Updates the appropriate fields in an
EntityMetadata struct to point
to the location of this bundle’s data. Read moreSource§unsafe fn add_to_page(self, page: &mut ComponentPage)
unsafe fn add_to_page(self, page: &mut ComponentPage)
Adds the components from this bundle into the specified
ComponentPage. Read more