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SlidingWindowUcb1

Struct SlidingWindowUcb1 

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pub struct SlidingWindowUcb1 { /* private fields */ }
Expand description

A sliding-window UCB1 bandit for non-stationary rewards.

Plain Ucb1 assumes the reward distribution never changes, so its confidence bound shrinks as 1/√n forever and old samples pin the estimate — which is wrong for a game session, where the best layout in a quiet scene is not the best in a crowded one. This variant scores each arm over only its most recent window rewards (a per-arm ring buffer), so it keeps adapting when the workload shifts. It is still fully deterministic (no RNG), matching the reproducibility the adaptive layer requires.

(Garivier & Moulines, On Upper-Confidence Bound Policies for Non-Stationary Bandit Problems, 2011 — the SW-UCB construction.)

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impl SlidingWindowUcb1

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pub fn new(num_arms: usize, window: usize) -> Self

Creates a bandit with num_arms arms (min 1), each scored over its last window rewards (min 1), using the default exploration constant √2.

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pub fn with_exploration( num_arms: usize, window: usize, exploration: f64, ) -> Self

Creates a bandit with an explicit exploration constant c.

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pub fn arm_count(&self) -> usize

The number of arms.

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pub fn samples(&self, arm: usize) -> usize

How many rewards are currently retained for arm (capped at the window).

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pub fn select(&self) -> usize

Selects the next arm: any arm with an empty window first (forced exploration), otherwise the highest windowed UCB score.

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pub fn record(&mut self, arm: usize, reward: f64)

Records a reward for arm into its window (evicting the oldest once full). Out-of-range arms and non-finite rewards are ignored.

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pub fn best_arm(&self) -> Option<usize>

The best arm by current windowed mean (pure exploitation), or None until at least one arm has a reward.

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pub fn mean_reward(&self, arm: usize) -> Option<f64>

The current windowed mean reward for arm, or None if its window is empty.

Trait Implementations§

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impl Clone for SlidingWindowUcb1

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fn clone(&self) -> SlidingWindowUcb1

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for SlidingWindowUcb1

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> AppLifecycle for T
where T: ?Sized,

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fn on_start(&mut self, ctx: &mut dyn AppContext)

Called once after the backend is up but before the first update. Apps install their theme / fonts here.
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fn on_exit(&mut self)

Called once when the window is closing. Persist state here.
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impl<T> AsAny for T
where T: Any,

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fn as_any(&self) -> &(dyn Any + 'static)

Returns a reference to the inner value as &dyn Any.
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impl<T> Borrow<T> for T
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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
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type Error = Infallible

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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

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impl<T, U> TryInto<U> for T
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type Error = <U as TryFrom<T>>::Error

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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.