Struct Vec4

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#[repr(C)]
pub struct Vec4 { pub x: f32, pub y: f32, pub z: f32, pub w: f32, }
Expand description

A 4-dimensional vector with f32 components, often used for homogeneous coordinates.

In 3D graphics, Vec4 is primarily used to represent points (w=1.0) and vectors (w=0.0) in homogeneous space, allowing them to be transformed by a Mat4.

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§x: f32

The x component of the vector.

§y: f32

The y component of the vector.

§z: f32

The z component of the vector.

§w: f32

The w component, used for homogeneous coordinates.

Implementations§

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impl Vec4

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pub const ZERO: Self

A vector with all components set to 0.0.

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pub const ONE: Self

A vector with all components set to 1.0.

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pub const X: Self

The unit vector pointing along the positive X-axis.

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pub const Y: Self

The unit vector pointing along the positive Y-axis.

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pub const Z: Self

The unit vector pointing along the positive Z-axis.

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pub const W: Self

The unit vector pointing along the positive W-axis.

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pub const fn new(x: f32, y: f32, z: f32, w: f32) -> Self

Creates a new Vec4 with the specified components.

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pub const fn abs(self) -> Self

Returns a new vector with the absolute value of each component.

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pub fn from_vec3(v: Vec3, w: f32) -> Self

Creates a Vec4 from a Vec3 and a w component.

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pub fn truncate(&self) -> Vec3

Returns the [x, y, z] components of the vector as a Vec3, discarding w.

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pub fn dot(&self, other: Self) -> f32

Calculates the dot product of this vector and another.

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pub fn get(&self, index: usize) -> f32

Retrieves a component of the vector by its index.

§Panics

Panics if index is not between 0 and 3.

Trait Implementations§

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impl Add for Vec4

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fn add(self, rhs: Self) -> Self::Output

Adds two vectors component-wise.

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type Output = Vec4

The resulting type after applying the + operator.
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impl Clone for Vec4

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fn clone(&self) -> Vec4

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Vec4

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Vec4

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fn default() -> Vec4

Returns the “default value” for a type. Read more
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impl Div<f32> for Vec4

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fn div(self, rhs: f32) -> Self::Output

Divides the vector by a scalar.

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type Output = Vec4

The resulting type after applying the / operator.
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impl Index<usize> for Vec4

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fn index(&self, index: usize) -> &Self::Output

Allows accessing a vector component by index.

§Panics

Panics if index is not between 0 and 3.

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type Output = f32

The returned type after indexing.
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impl IndexMut<usize> for Vec4

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fn index_mut(&mut self, index: usize) -> &mut Self::Output

Allows mutably accessing a vector component by index.

§Panics

Panics if index is not between 0 and 3.

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impl Mul<Vec4> for Mat4

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fn mul(self, rhs: Vec4) -> Self::Output

Transforms a Vec4 by this matrix.

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type Output = Vec4

The resulting type after applying the * operator.
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impl Mul<Vec4> for f32

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fn mul(self, rhs: Vec4) -> Self::Output

Multiplies a scalar by a vector.

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type Output = Vec4

The resulting type after applying the * operator.
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impl Mul<f32> for Vec4

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fn mul(self, rhs: f32) -> Self::Output

Multiplies the vector by a scalar.

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type Output = Vec4

The resulting type after applying the * operator.
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impl Mul for Vec4

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fn mul(self, rhs: Self) -> Self::Output

Multiplies two vectors component-wise.

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type Output = Vec4

The resulting type after applying the * operator.
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impl Neg for Vec4

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fn neg(self) -> Self::Output

Negates the vector.

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type Output = Vec4

The resulting type after applying the - operator.
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impl PartialEq for Vec4

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fn eq(&self, other: &Vec4) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Sub for Vec4

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fn sub(self, rhs: Self) -> Self::Output

Subtracts two vectors component-wise.

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type Output = Vec4

The resulting type after applying the - operator.
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impl Copy for Vec4

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impl StructuralPartialEq for Vec4

Auto Trait Implementations§

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impl Freeze for Vec4

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impl RefUnwindSafe for Vec4

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impl Send for Vec4

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impl Sync for Vec4

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impl Unpin for Vec4

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impl UnwindSafe for Vec4

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.