Struct Mat3

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#[repr(C)]
pub struct Mat3 { pub cols: [Vec3; 3], }
Expand description

A 3x3 column-major matrix, typically used for 2D affine transformations (scale, rotation).

While it can represent any 3x3 matrix, its primary role in a 3D engine is often as the upper-left rotation and scale part of a Mat4.

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§cols: [Vec3; 3]

The columns of the matrix. cols[0] is the first column, and so on.

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impl Mat3

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pub const IDENTITY: Self

The 3x3 identity matrix.

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pub const ZERO: Self

A 3x3 matrix with all elements set to 0.

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pub fn from_cols(c0: Vec3, c1: Vec3, c2: Vec3) -> Self

Creates a new matrix from three column vectors.

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pub fn from_scale_vec2(scale: Vec2) -> Self

Creates a 2D scaling matrix.

The Z-axis scale is set to 1.0, making it a no-op in that dimension.

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pub fn from_scale(scale: Vec3) -> Self

Creates a 3D scaling matrix.

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pub fn from_rotation_x(angle_radians: f32) -> Self

Creates a matrix for a rotation around the X-axis.

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  • angle_radians: The angle of rotation in radians.
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pub fn from_rotation_y(angle_radians: f32) -> Self

Creates a matrix for a right-handed rotation around the Y-axis.

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  • angle_radians: The angle of rotation in radians.
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pub fn from_rotation_z(angle_radians: f32) -> Self

Creates a matrix for a rotation around the Z-axis.

§Arguments
  • angle_radians: The angle of rotation in radians.
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pub fn from_axis_angle(axis: Vec3, angle_radians: f32) -> Self

Creates a rotation matrix from a normalized axis and an angle.

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  • axis: The axis of rotation. Must be a unit vector.
  • angle_radians: The angle of rotation in radians.
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pub fn from_quat(q: Quaternion) -> Self

Creates a rotation matrix from a quaternion. The quaternion is normalized before conversion to ensure a valid rotation matrix.

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pub fn from_mat4(m4: &Mat4) -> Self

Creates a Mat3 from the upper-left 3x3 corner of a Mat4. This effectively extracts the rotation and scale components, discarding translation.

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pub fn determinant(&self) -> f32

Computes the determinant of the matrix.

The determinant is a scalar value indicating the volume scaling factor of the linear transformation. A determinant of 0 means the matrix is not invertible.

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pub fn transpose(&self) -> Self

Returns the transpose of the matrix, where rows and columns are swapped.

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pub fn inverse(&self) -> Option<Self>

Computes the inverse of the matrix.

If the matrix is not invertible (i.e., its determinant is close to zero), this method returns None.

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pub fn to_mat4(&self) -> Mat4

Converts this Mat3 into a Mat4, preserving its values in the upper-left corner. The new fourth column and row are set to (0, 0, 0, 1).

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impl Clone for Mat3

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fn clone(&self) -> Mat3

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Mat3

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Mat3

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fn default() -> Self

Returns the 3x3 identity matrix.

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impl Index<usize> for Mat3

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fn index(&self, index: usize) -> &Self::Output

Allows accessing a matrix column by index.

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type Output = Vec3

The returned type after indexing.
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impl IndexMut<usize> for Mat3

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fn index_mut(&mut self, index: usize) -> &mut Self::Output

Allows mutably accessing a matrix column by index.

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impl Mul<Vec3> for Mat3

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fn mul(self, v: Vec3) -> Self::Output

Transforms a Vec3 by this matrix.

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type Output = Vec3

The resulting type after applying the * operator.
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impl Mul for Mat3

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fn mul(self, rhs: Mat3) -> Self::Output

Multiplies this matrix by another Mat3.

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type Output = Mat3

The resulting type after applying the * operator.
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impl PartialEq for Mat3

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fn eq(&self, other: &Mat3) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for Mat3

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impl StructuralPartialEq for Mat3

Auto Trait Implementations§

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impl Freeze for Mat3

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impl RefUnwindSafe for Mat3

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impl Send for Mat3

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impl Sync for Mat3

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impl Unpin for Mat3

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impl UnwindSafe for Mat3

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.