pub struct WgpuPipelineSystem { /* private fields */ }Expand description
The wgpu/naga_oil PipelineSystem backend. Injected via
runtime.backends as Arc<dyn PipelineSystem>.
Implementations§
Source§impl WgpuPipelineSystem
impl WgpuPipelineSystem
Sourcepub fn new() -> Result<WgpuPipelineSystem, RenderError>
pub fn new() -> Result<WgpuPipelineSystem, RenderError>
Builds the system: registers every lib module with the composer (fails fast on a compose error). No graphics device needed at construction.
Trait Implementations§
Source§impl PipelineSystem for WgpuPipelineSystem
impl PipelineSystem for WgpuPipelineSystem
Source§fn layout(
&self,
device: &(dyn GraphicsDevice + 'static),
key: LayoutKey,
variant: &ShaderVariantKey,
) -> Result<BindGroupLayoutId, RenderError>
fn layout( &self, device: &(dyn GraphicsDevice + 'static), key: LayoutKey, variant: &ShaderVariantKey, ) -> Result<BindGroupLayoutId, RenderError>
Returns the canonical bind-group layout for
key under variant,
creating + caching it on first request. Both lit lanes (pipeline slot)
and the material projection (group-2 bind group) obtain layouts here, so
they share the same id.Source§fn inline_layout(
&self,
device: &(dyn GraphicsDevice + 'static),
label: &'static str,
entries: &[BindGroupLayoutEntry],
) -> Result<BindGroupLayoutId, RenderError>
fn inline_layout( &self, device: &(dyn GraphicsDevice + 'static), label: &'static str, entries: &[BindGroupLayoutEntry], ) -> Result<BindGroupLayoutId, RenderError>
Returns a bespoke (inline) bind-group layout, identified + cached by its
stable
label, creating it on first request. Lanes with non-canonical
layouts (shadow / UI / overlay / unlit) obtain their layout ids here so
they can build ring buffers / bind groups against the same id the
pipeline was built with.Source§fn pipeline(
&self,
device: &(dyn GraphicsDevice + 'static),
spec: &PipelineSpec,
) -> Result<RenderPipelineId, RenderError>
fn pipeline( &self, device: &(dyn GraphicsDevice + 'static), spec: &PipelineSpec, ) -> Result<RenderPipelineId, RenderError>
Returns the render pipeline for
spec, creating + caching it on first
request (keyed by (shader, variant, color_format)). Resolves the
spec’s bind-group layouts, compiles the shader for the variant, and
builds the pipeline. Lanes call this every frame; it is a cache hit
after the first.Source§fn compute_pipeline(
&self,
device: &(dyn GraphicsDevice + 'static),
spec: &ComputePipelineSpec,
) -> Result<ComputePipelineId, RenderError>
fn compute_pipeline( &self, device: &(dyn GraphicsDevice + 'static), spec: &ComputePipelineSpec, ) -> Result<ComputePipelineId, RenderError>
Returns the compute pipeline for
spec, creating + caching it on first
request (keyed by (shader, variant)). Resolves the spec’s bind-group
layouts, compiles the shader for the variant, and builds the pipeline.
Used by Forward+ light culling.Source§fn set_overlay_source(&self, logical_path: &str, source: String)
fn set_overlay_source(&self, logical_path: &str, source: String)
Hot-reload: override a logical shader source (lib or pipeline) with new
text, marking it (and dependent pipelines) for recompose. Default no-op
until the hot-reload phase wires it.
Source§fn recompose_dirty(
&self,
device: &(dyn GraphicsDevice + 'static),
) -> Result<(), RenderError>
fn recompose_dirty( &self, device: &(dyn GraphicsDevice + 'static), ) -> Result<(), RenderError>
Hot-reload: recompose any modules marked dirty by
set_overlay_source and rebuild the
affected cached pipelines in place. Default no-op.Auto Trait Implementations§
impl !Freeze for WgpuPipelineSystem
impl RefUnwindSafe for WgpuPipelineSystem
impl Send for WgpuPipelineSystem
impl Sync for WgpuPipelineSystem
impl Unpin for WgpuPipelineSystem
impl UnsafeUnpin for WgpuPipelineSystem
impl UnwindSafe for WgpuPipelineSystem
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T: ?Sized,
impl<T> AppLifecycle for Twhere
T: ?Sized,
§fn on_start(&mut self, ctx: &mut dyn AppContext)
fn on_start(&mut self, ctx: &mut dyn AppContext)
Called once after the backend is up but before the first
update. Apps install their theme / fonts here.Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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