Struct GpuMesh
pub struct GpuMesh {
pub vertex_buffer: BufferId,
pub index_buffer: BufferId,
pub index_count: u32,
pub index_format: IndexFormat,
pub primitive_topology: PrimitiveTopology,
}Expand description
A GPU-ready representation of a mesh, containing buffer IDs and draw parameters.
Fields§
§vertex_buffer: BufferIdThe vertex buffer ID containing interleaved vertex data.
index_buffer: BufferIdThe index buffer ID, if the mesh uses indexed drawing.
index_count: u32The number of vertices or indices to draw.
index_format: IndexFormatThe format of indices in the index buffer.
primitive_topology: PrimitiveTopologyThe topology of primitives to render (e.g., TriangleList, TriangleStrip).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GpuMesh
impl RefUnwindSafe for GpuMesh
impl Send for GpuMesh
impl Sync for GpuMesh
impl Unpin for GpuMesh
impl UnsafeUnpin for GpuMesh
impl UnwindSafe for GpuMesh
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