Struct ViewInfo
pub struct ViewInfo {
pub view_matrix: Mat4,
pub projection_matrix: Mat4,
pub camera_position: Vec3,
}Expand description
Contains camera and projection information needed to render a specific view. This data is typically uploaded to a uniform buffer for shader access.
Fields§
§view_matrix: Mat4The camera’s view matrix (world to view space).
projection_matrix: Mat4The camera’s projection matrix (view to clip space).
camera_position: Vec3The camera’s position in world space.
Implementations§
§impl ViewInfo
impl ViewInfo
pub fn new(
view_matrix: Mat4,
projection_matrix: Mat4,
camera_position: Vec3,
) -> ViewInfo
pub fn new( view_matrix: Mat4, projection_matrix: Mat4, camera_position: Vec3, ) -> ViewInfo
Creates a new ViewInfo from individual components.
pub fn view_projection_matrix(&self) -> Mat4
pub fn view_projection_matrix(&self) -> Mat4
Calculates the combined view-projection matrix.
This is the product of the projection matrix and the view matrix, which transforms from world space directly to clip space.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ViewInfo
impl RefUnwindSafe for ViewInfo
impl Send for ViewInfo
impl Sync for ViewInfo
impl Unpin for ViewInfo
impl UnsafeUnpin for ViewInfo
impl UnwindSafe for ViewInfo
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