Struct CpuShaderSource
pub struct CpuShaderSource(pub String);Expand description
A CPU-side representation of a decoded .wgsl shader source, the
hot-reload counterpart of CpuTexture.
The decoder turns raw .wgsl bytes into this UTF-8 string; the
hot-reload pump feeds it to PipelineSystem::set_overlay_source so the
affected modules recompose and their cached pipelines rebuild in place.
Tuple Fields§
§0: StringTrait Implementations§
§impl Clone for CpuShaderSource
impl Clone for CpuShaderSource
§fn clone(&self) -> CpuShaderSource
fn clone(&self) -> CpuShaderSource
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for CpuShaderSource
impl Debug for CpuShaderSource
impl Asset for CpuShaderSource
Auto Trait Implementations§
impl Freeze for CpuShaderSource
impl RefUnwindSafe for CpuShaderSource
impl Send for CpuShaderSource
impl Sync for CpuShaderSource
impl Unpin for CpuShaderSource
impl UnsafeUnpin for CpuShaderSource
impl UnwindSafe for CpuShaderSource
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