pub struct RenderObject {
pub pipeline: RenderPipelineId,
pub vertex_buffer: BufferId,
pub index_buffer: BufferId,
pub index_count: u32,
}Expand description
A simple representation of a single object to be rendered in a pass. TODO: evolve this structure to a more high level abstraction for real 3D objects.
Fields§
§pipeline: RenderPipelineIdThe RenderPipelineId to bind for this object.
vertex_buffer: BufferIdThe vertex buffer to bind.
index_buffer: BufferIdThe index buffer to bind.
index_count: u32The number of indices to draw from the index buffer.
Trait Implementations§
Source§impl Clone for RenderObject
impl Clone for RenderObject
Source§fn clone(&self) -> RenderObject
fn clone(&self) -> RenderObject
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for RenderObject
impl RefUnwindSafe for RenderObject
impl Send for RenderObject
impl Sync for RenderObject
impl Unpin for RenderObject
impl UnwindSafe for RenderObject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<S> FromSample<S> for S
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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