pub enum InputEvent {
KeyPressed {
key_code: String,
},
KeyReleased {
key_code: String,
},
MouseButtonPressed {
button: MouseButton,
},
MouseButtonReleased {
button: MouseButton,
},
MouseMoved {
x: f32,
y: f32,
},
MouseWheelScrolled {
delta_x: f32,
delta_y: f32,
},
}Expand description
An engine-internal representation of a user input event.
This enum is backend-agnostic and represents the high-level input actions that the engine’s systems can respond to.
Variants§
KeyPressed
A keyboard key was pressed.
KeyReleased
A keyboard key was released.
MouseButtonPressed
A mouse button was pressed.
Fields
The mouse button that was pressed.
MouseButtonReleased
A mouse button was released.
Fields
The mouse button that was released.
MouseMoved
The mouse cursor moved.
MouseWheelScrolled
The mouse wheel was scrolled.
Trait Implementations§
Source§impl Clone for InputEvent
impl Clone for InputEvent
Source§fn clone(&self) -> InputEvent
fn clone(&self) -> InputEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for InputEvent
impl Debug for InputEvent
Source§impl PartialEq for InputEvent
impl PartialEq for InputEvent
impl StructuralPartialEq for InputEvent
Auto Trait Implementations§
impl Freeze for InputEvent
impl RefUnwindSafe for InputEvent
impl Send for InputEvent
impl Sync for InputEvent
impl Unpin for InputEvent
impl UnwindSafe for InputEvent
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T: ?Sized,
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