Enum EngineHint
pub enum EngineHint {
Cap {
agent: AgentId,
max_ms: f32,
},
Prioritize {
agent: AgentId,
weight: f32,
},
}Expand description
A developer/editor hint that biases GORNA arbitration without changing game
semantics — the “adapt the HOW, not the WHAT” control surface, on the same
axis as [AdaptationMode]. Hints are advisory: a death-spiral safety stop
and a Manual pin both still win over them. Sent to the DCC over the hint
channel; the DCC folds them per agent (see AgentHints) and feeds the
accumulated state into each arbitration round.
Variants§
Cap
Cap an agent’s per-frame time budget: GORNA will not issue a strategy
whose estimated cost exceeds max_ms, clamping toward cheaper
strategies. Re-send with a large max_ms to lift a previous cap.
Fields
Prioritize
Bias an agent’s negotiation priority weight (higher = more budget share when the fit upgrades agents). Overrides the default per-agent priority.
Implementations§
§impl EngineHint
impl EngineHint
Trait Implementations§
§impl Clone for EngineHint
impl Clone for EngineHint
§fn clone(&self) -> EngineHint
fn clone(&self) -> EngineHint
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Debug for EngineHint
impl Debug for EngineHint
§impl PartialEq for EngineHint
impl PartialEq for EngineHint
impl Copy for EngineHint
impl StructuralPartialEq for EngineHint
Auto Trait Implementations§
impl Freeze for EngineHint
impl RefUnwindSafe for EngineHint
impl Send for EngineHint
impl Sync for EngineHint
impl Unpin for EngineHint
impl UnsafeUnpin for EngineHint
impl UnwindSafe for EngineHint
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