Expand description
Cube shadow atlas — point lights.
Owns the texture_depth_cube_array atlas the lane samples for
omnidirectional shadow casters. Six layers per shadow-casting point
light (one per cube face).
The dimensions are passed in by the lane — different quality tiers
pick different face_resolution and max_cubes; the algorithm is
identical.
Structs§
- Atlas
Cube - Cube atlas resources — owned by whichever shadows lane created it.
Functions§
- collect_
passes - Records six shadow passes for one point light (one per cube face).