Expand description
Rendering lane - hot path for graphics operations
Modules§
- shaders
- Built-in shader sources for the Khora Engine rendering system.
Structs§
- Extract
Renderables Lane - A lane that performs the “extraction” phase of the rendering pipeline.
- Extracted
Light - A flat, GPU-friendly representation of a light source for rendering.
- Extracted
Mesh - A flat, GPU-friendly representation of a single mesh to be rendered.
- Extracted
View - A flat representation of a camera view for rendering.
- Forward
Plus GpuResources - GPU resource handles for the Forward+ compute pass.
- Forward
Plus Lane - A rendering lane that implements Forward+ (Tiled Forward) rendering.
- LitForward
Lane - A lane that implements forward rendering with lighting support.
- Render
World - A collection of all data extracted from the main
Worldneeded for rendering a single frame. - Shadow
Pass Lane - A rendering lane dedicated to producing shadow maps.
- Simple
Unlit Lane - A lane that implements a simple, unlit forward rendering strategy.
Enums§
- Shader
Complexity - Shader complexity levels for resource budgeting and GORNA negotiation.
Type Aliases§
- Shadow
Result - Shadow result for a single light: view-projection matrix + atlas layer index.