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NoOpResourceResolver

Struct NoOpResourceResolver 

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pub struct NoOpResourceResolver;
Expand description

Resolver that fails on every external URI lookup. Suitable as a default for self-contained .glb files (which embed all buffers + images) and as a placeholder when no project context is available.

MeshDispatcher::default uses this. For .gltf files referencing external .bin / texture buffers, construct [MeshDispatcher::new(Arc::new(FileSystemResolver::new(...)))] instead.

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impl GltfResourceResolver for NoOpResourceResolver

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fn resolve_buffer( &self, uri: &str, ) -> Result<Vec<u8>, Box<dyn Error + Send + Sync>>

Resolves an external buffer URI to its binary data.
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fn resolve_image( &self, uri: &str, ) -> Result<Vec<u8>, Box<dyn Error + Send + Sync>>

Resolves an external image URI to its binary data.

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