Struct TextureAtlas
pub struct TextureAtlas { /* private fields */ }Expand description
A dynamic texture atlas that manages allocation and GPU updates.
Implementations§
§impl TextureAtlas
impl TextureAtlas
pub fn new(
device: &(dyn GraphicsDevice + 'static),
size: u32,
format: TextureFormat,
label: &str,
) -> Result<TextureAtlas, Box<dyn Error + Send + Sync>>
pub fn new( device: &(dyn GraphicsDevice + 'static), size: u32, format: TextureFormat, label: &str, ) -> Result<TextureAtlas, Box<dyn Error + Send + Sync>>
Creates a new texture atlas with the specified size.
pub fn allocate_and_upload(
&mut self,
device: &(dyn GraphicsDevice + 'static),
width: u32,
height: u32,
pixels: &[u8],
bytes_per_pixel: u32,
) -> Option<AtlasRect>
pub fn allocate_and_upload( &mut self, device: &(dyn GraphicsDevice + 'static), width: u32, height: u32, pixels: &[u8], bytes_per_pixel: u32, ) -> Option<AtlasRect>
Allocates space for a sub-texture and uploads data to the GPU.
pub fn texture(&self) -> TextureId
pub fn texture(&self) -> TextureId
Returns the texture handle that stores the atlas pixels.
pub fn view(&self) -> TextureViewId
pub fn view(&self) -> TextureViewId
Returns the texture view used to sample the atlas.
Auto Trait Implementations§
impl Freeze for TextureAtlas
impl RefUnwindSafe for TextureAtlas
impl Send for TextureAtlas
impl Sync for TextureAtlas
impl Unpin for TextureAtlas
impl UnsafeUnpin for TextureAtlas
impl UnwindSafe for TextureAtlas
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