pub struct WgpuRenderSystem { /* private fields */ }Expand description
The concrete, WGPU-based implementation of the RenderSystem trait.
This struct encapsulates all the state necessary to drive rendering with WGPU, including the graphics context, the logical device, GPU profiler, and complex state for handling window resizing gracefully.
It acts as the primary rendering backend for the engine when the WGPU feature is enabled.
Implementations§
Source§impl WgpuRenderSystem
impl WgpuRenderSystem
Sourcepub fn new() -> Self
pub fn new() -> Self
Creates a new, uninitialized WgpuRenderSystem.
The system is not usable until RenderSystem::init is called.
Trait Implementations§
Source§impl Debug for WgpuRenderSystem
impl Debug for WgpuRenderSystem
Source§impl Default for WgpuRenderSystem
impl Default for WgpuRenderSystem
Source§impl RenderSystem for WgpuRenderSystem
impl RenderSystem for WgpuRenderSystem
Source§fn init(
&mut self,
window: &dyn KhoraWindow,
) -> Result<Vec<Arc<dyn ResourceMonitor>>, RenderError>
fn init( &mut self, window: &dyn KhoraWindow, ) -> Result<Vec<Arc<dyn ResourceMonitor>>, RenderError>
Initializes the rendering system with a given window. Read more
Source§fn resize(&mut self, new_width: u32, new_height: u32)
fn resize(&mut self, new_width: u32, new_height: u32)
Notifies the rendering system that the output window has been resized. Read more
Source§fn prepare_frame(&mut self, view_info: &ViewInfo)
fn prepare_frame(&mut self, view_info: &ViewInfo)
Prepares for a new frame. Read more
Source§fn render(
&mut self,
renderables: &[RenderObject],
_view_info: &ViewInfo,
settings: &RenderSettings,
) -> Result<RenderStats, RenderError>
fn render( &mut self, renderables: &[RenderObject], _view_info: &ViewInfo, settings: &RenderSettings, ) -> Result<RenderStats, RenderError>
Renders a single frame. Read more
Source§fn render_with_encoder(
&mut self,
clear_color: LinearRgba,
encoder_fn: Box<dyn FnOnce(&mut dyn CommandEncoder, &RenderContext<'_>) + Send + '_>,
) -> Result<RenderStats, RenderError>
fn render_with_encoder( &mut self, clear_color: LinearRgba, encoder_fn: Box<dyn FnOnce(&mut dyn CommandEncoder, &RenderContext<'_>) + Send + '_>, ) -> Result<RenderStats, RenderError>
Renders a single frame using agent-driven encoding. Read more
Source§fn get_last_frame_stats(&self) -> &RenderStats
fn get_last_frame_stats(&self) -> &RenderStats
Returns a reference to the statistics of the last successfully rendered frame.
Source§fn supports_feature(&self, feature_name: &str) -> bool
fn supports_feature(&self, feature_name: &str) -> bool
Checks if a specific, optional rendering feature is supported by the backend.
Source§fn shutdown(&mut self)
fn shutdown(&mut self)
Cleans up and releases all graphics resources.
This should be called once at application shutdown.
Source§fn get_adapter_info(&self) -> Option<GraphicsAdapterInfo>
fn get_adapter_info(&self) -> Option<GraphicsAdapterInfo>
Returns information about the active graphics adapter (GPU).
Source§fn graphics_device(&self) -> Arc<dyn GraphicsDevice>
fn graphics_device(&self) -> Arc<dyn GraphicsDevice>
Returns a shared, thread-safe reference to the underlying
GraphicsDevice. Read moreimpl Send for WgpuRenderSystem
impl Sync for WgpuRenderSystem
Auto Trait Implementations§
impl Freeze for WgpuRenderSystem
impl !RefUnwindSafe for WgpuRenderSystem
impl Unpin for WgpuRenderSystem
impl !UnwindSafe for WgpuRenderSystem
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T: ?Sized,
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