WgpuRenderSystem

Struct WgpuRenderSystem 

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pub struct WgpuRenderSystem { /* private fields */ }
Expand description

The concrete, WGPU-based implementation of the RenderSystem trait.

This struct encapsulates all the state necessary to drive rendering with WGPU, including the graphics context, the logical device, GPU profiler, and complex state for handling window resizing gracefully.

It acts as the primary rendering backend for the engine when the WGPU feature is enabled.

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impl WgpuRenderSystem

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pub fn new() -> Self

Creates a new, uninitialized WgpuRenderSystem.

The system is not usable until RenderSystem::init is called.

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impl Debug for WgpuRenderSystem

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for WgpuRenderSystem

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl RenderSystem for WgpuRenderSystem

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fn init( &mut self, window: &dyn KhoraWindow, ) -> Result<Vec<Arc<dyn ResourceMonitor>>, RenderError>

Initializes the rendering system with a given window. Read more
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fn resize(&mut self, new_width: u32, new_height: u32)

Notifies the rendering system that the output window has been resized. Read more
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fn prepare_frame(&mut self, view_info: &ViewInfo)

Prepares for a new frame. Read more
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fn render( &mut self, renderables: &[RenderObject], _view_info: &ViewInfo, settings: &RenderSettings, ) -> Result<RenderStats, RenderError>

Renders a single frame. Read more
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fn render_with_encoder( &mut self, clear_color: LinearRgba, encoder_fn: Box<dyn FnOnce(&mut dyn CommandEncoder, &RenderContext<'_>) + Send + '_>, ) -> Result<RenderStats, RenderError>

Renders a single frame using agent-driven encoding. Read more
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fn get_last_frame_stats(&self) -> &RenderStats

Returns a reference to the statistics of the last successfully rendered frame.
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fn supports_feature(&self, feature_name: &str) -> bool

Checks if a specific, optional rendering feature is supported by the backend.
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fn shutdown(&mut self)

Cleans up and releases all graphics resources. This should be called once at application shutdown.
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fn as_any(&self) -> &dyn Any

Allows downcasting to a concrete RenderSystem type.
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fn get_adapter_info(&self) -> Option<GraphicsAdapterInfo>

Returns information about the active graphics adapter (GPU).
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fn graphics_device(&self) -> Arc<dyn GraphicsDevice>

Returns a shared, thread-safe reference to the underlying GraphicsDevice. Read more
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impl Send for WgpuRenderSystem

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impl Sync for WgpuRenderSystem

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