pub struct AssetTileInteraction {
pub clicked: bool,
pub double_clicked: bool,
pub hovered: bool,
}Expand description
What the user did to an asset tile this frame.
Tiles surface both single- and double-click distinctly: single click selects (asset browser shows metadata), double-click is the “primary action” (load a scene, open a script in OS-default editor, etc.).
Fields§
§clicked: bool§double_clicked: bool§hovered: boolPointer is over the tile — kept here for callers that want to surface a tooltip or preview without re-running the rect interaction. Currently unused by the asset browser, but the future inspector preview will read it.
Trait Implementations§
Source§impl Clone for AssetTileInteraction
impl Clone for AssetTileInteraction
Source§fn clone(&self) -> AssetTileInteraction
fn clone(&self) -> AssetTileInteraction
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for AssetTileInteraction
impl Debug for AssetTileInteraction
Source§impl Default for AssetTileInteraction
impl Default for AssetTileInteraction
Source§fn default() -> AssetTileInteraction
fn default() -> AssetTileInteraction
Returns the “default value” for a type. Read more
impl Copy for AssetTileInteraction
Auto Trait Implementations§
impl Freeze for AssetTileInteraction
impl RefUnwindSafe for AssetTileInteraction
impl Send for AssetTileInteraction
impl Sync for AssetTileInteraction
impl Unpin for AssetTileInteraction
impl UnsafeUnpin for AssetTileInteraction
impl UnwindSafe for AssetTileInteraction
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