pub fn save_scene_in_project(
pvfs: &mut ProjectVfs,
world: &GameWorld,
rel_path: &Path,
) -> boolExpand description
Serializes the current world to a .kscene file at rel_path (relative
to the project’s assets/ root) via the project’s AssetService. Re-
indexes on success so the new scene is immediately resolvable by UUID.
Default callers should use save_scene_in_project which selects
EditorInterchange (Recipe / bincode). Use
save_scene_in_project_with_goal to pick a different strategy
(HumanReadableDebug for RON export, FastestLoad for archetype).