pub struct SceneTreePanel {
state: Arc<Mutex<EditorState>>,
theme: UiTheme,
scroll: ScrollState,
collapsed: HashSet<EntityId>,
rename_focused: bool,
}Fields§
§state: Arc<Mutex<EditorState>>§theme: UiTheme§scroll: ScrollStateHow far the entity list is scrolled.
collapsed: HashSet<EntityId>Entities whose subtree is folded away.
Stored as the exception — collapsed rather than expanded — so a freshly loaded scene shows its whole hierarchy, and a newly spawned child appears without the user having to open anything.
rename_focused: boolWhether the rename field already took focus for the current rename, so it is requested once rather than every frame (which would trap it).
Implementations§
Trait Implementations§
Source§impl EditorPanel for SceneTreePanel
impl EditorPanel for SceneTreePanel
Auto Trait Implementations§
impl Freeze for SceneTreePanel
impl RefUnwindSafe for SceneTreePanel
impl Send for SceneTreePanel
impl Sync for SceneTreePanel
impl Unpin for SceneTreePanel
impl UnsafeUnpin for SceneTreePanel
impl UnwindSafe for SceneTreePanel
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