pub struct InputState {
pub middle_down: bool,
pub right_down: bool,
pub shift_held: bool,
pub ctrl_held: bool,
pub prev_cursor: Option<(f32, f32)>,
pub last_cursor_pos: Option<(f32, f32)>,
pub gizmo_drag: Option<GizmoDrag>,
pub gizmo_starts: Vec<(EntityId, GizmoTransform)>,
}Expand description
State of modifier keys + button drags that has to outlive a single
frame. Lives on EditorApp and is mutated through this module.
Fields§
§middle_down: bool§right_down: bool§shift_held: bool§ctrl_held: bool§prev_cursor: Option<(f32, f32)>§last_cursor_pos: Option<(f32, f32)>Last known cursor position in physical screen pixels — kept in
sync with every WindowEvent::CursorMoved. Used by
intercept_window_event to test whether a MouseInput event
(which carries no position) lands inside the 3D viewport rect.
gizmo_drag: Option<GizmoDrag>The gizmo handle currently being dragged, if any.
gizmo_starts: Vec<(EntityId, GizmoTransform)>Transforms the selection had when that drag began. A drag resolves against these rather than against the live values, so it cannot accumulate drift over a long gesture.
Implementations§
Source§impl InputState
impl InputState
Sourcepub fn release_all(&mut self)
pub fn release_all(&mut self)
Drops every held button and modifier.
Called when the window loses focus: a release that happens while another
application is in front never reaches us, so without this the flag stays
set forever — Alt-Tab with the middle button down and the camera orbits
on plain mouse movement from then on. A stuck ctrl_held is quieter and
worse: it disables the gizmo shortcuts, which just stop working.
Sourcefn end_gizmo_drag(&mut self)
fn end_gizmo_drag(&mut self)
Drops any manipulation in progress, leaving the entities where the last resolved delta put them.
Trait Implementations§
Source§impl Default for InputState
impl Default for InputState
Source§fn default() -> InputState
fn default() -> InputState
Auto Trait Implementations§
impl Freeze for InputState
impl RefUnwindSafe for InputState
impl Send for InputState
impl Sync for InputState
impl Unpin for InputState
impl UnsafeUnpin for InputState
impl UnwindSafe for InputState
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