pub fn save_scene_dispatch_with_goal(
project_vfs: Option<&Arc<Mutex<ProjectVfs>>>,
world: &GameWorld,
path_str: &str,
goal: SerializationGoal,
) -> boolExpand description
Same as save_scene_dispatch but with an explicit serialization
goal. Used by “Export Scene as RON” (HumanReadableDebug) and any
future Save-As strategy picker.