pub fn save_scene_dispatch(
project_vfs: Option<&Arc<Mutex<ProjectVfs>>>,
world: &GameWorld,
path_str: &str,
) -> boolExpand description
Save dispatch: routes through the project VFS when the target path
lives under <project>/assets/, falls back to direct std::fs for
arbitrary out-of-project Save-As destinations. Defaults to the
EditorInterchange strategy.
Returns whether the scene reached disk. Failures are logged by the write
paths themselves; the flag lets a caller react instead of assuming success.