Function fill_shadow_bind_group_entries
pub fn fill_shadow_bind_group_entries<'a>(
bindings: &ShadowGpuBindings,
entries: &mut Vec<BindGroupEntry<'a>>,
)Expand description
Pushes the three shadow-related [BindGroupEntry] values into
entries. Lit lanes call this immediately after pushing their own
LIGHTING_UNIFORMS entry.