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primary_view

Function primary_view 

Source
pub fn primary_view(world: &World, runtime: &Runtime) -> Option<ExtractedView>
Expand description

Returns the primary ExtractedView for the frame: the first active scene Camera, or — if none — the editor’s EditorViewportOverride.

Shared by RenderFlow and ShadowFlow so both flows agree on which view their data is built around (CSM frustum slicing in particular needs the same camera the lit pass will sample shadows from).