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fill_shadow_bind_group_entries

Function fill_shadow_bind_group_entries 

pub fn fill_shadow_bind_group_entries<'a>(
    bindings: &ShadowGpuBindings,
    entries: &mut Vec<BindGroupEntry<'a>>,
)
Expand description

Pushes the three shadow-related [BindGroupEntry] values into entries. Lit lanes call this immediately after pushing their own LIGHTING_UNIFORMS entry.